This talk will be a promotional presentation of the upcoming academic book ‘The Rise of the Roguelite: Inside a Gaming Phenomenon’, forthcoming with Taylor and Francis/CRC Press. This will be an edited collection of scholarly essays which explore roguelite games from a variety of disciplinary perspectives, including game design, narrative studies, philosophy, sociology, gender studies, and queer studies. The book should be out by Christmas this year, and I cannot think of a better place to promote it and generate productive discussion of it than Roguelike Celebration. The talk will feature me, the editor, outlining the aims and content of the project, talking about how it all came together, and why we felt it was a necessary undertaking for game studies and why it should make a productive contribution. My part of the talk will hopefully be supplemented by a short collection of videos from the contributing authors giving brief explanations of their chapters. The table of contents of the book, to give you some idea, is as follows: 1) The Rise of the Roguelite (James Cartlidge) 2) When Darwin Met Lovecraft: Generating Mystery and Discovery in The Curious Expedition (Mark Johnson) 3) What Makes a Good Roguelite? (Marc Dolgin) 4) Roguelites and the Problem of Ludonarrative Dissonance (Leonardo Codamo) 5) Players’ Will and Characters’ Deeds: Agency and Legacy (Robert Seddon) 6) The Chain of Power: Foucault’s Philosophy and Survivors-like Roguelites (James Cartlidge) 7) Mechanics of Neoliberalism and Social Media in Enter the Gungeon (Steven Harvie) 8) Edit Wands Always: Experimentation, Modding, and Metagaming in Noita (Andrew Bailey) 9) Simulation Gaps, Failures, and the Potential for Queer Game Design (Xavier Ho) 10) Roguelites, Romance, and the Power of Genre-Bending in Boyfriend Dungeon (Christine Tomlinson) 11) Hades, the Queerness of Roguelites, and the Recursivity of Trauma (Katerina von Campe) I have no doubt that the audience of Roguelike Celebration will be receptive to these topics, and scholarly work that can be done about these types of games. Thank you very much for considering this proposal, and if you have any further questions about it, please feel free to get in touch.