Roguelike Celebration

Roguelike Celebration 2024

When and Where?

Roguelike Celebration 2024 was held on Saturday and Sunday October 19 - October 20, 2024 as a virtual event in our custom-built multiplayer game/chat space. Talks were streamed to Twitch and YouTube, and you can watch the talks on YouTube here.

There was also a preview event September 8, 2024, 1pm Pacific in the same social space, with talks streamed to Twitch and YouTube. You can watch the talks on YouTube here.

Saturday, October 19 2024

PDT
CEST
S: social time; F: full talk; L: lightning talk; U: unconferencing
9:15
18:15
kickoff
9:30
18:30
Trampling on Ghosts: Hauntology and Permadeath (more)
10:00
19:00
Enhancing Narrative Through Randomness and Complications (more)
10:30
19:30
Keeping Art Direction interesting in a procedurally generated world (more)
10:45
19:45
Bringing Real-World Occultism into Your Games Without Accidentally Being Racist (more)
11:30
20:30
Neutrinowatch - the podcast that plays itself (more)
12:00
21:00
Braided Narratives: Or How I Learned to Stop Worrying and Love Linear Stories (more)
13:30
22:30
"Out of Book": The Psychology of Why Roguelikes Keep Us Playing (more)
13:45
22:45
Inverse Terrain Solver (more)
14:15
23:15
Probably Impossible: NecroDancer's network code (more)
15:15
0:15
A Trip Through The Mystery Dungeons (more)
15:45
0:45
A Swarm of Monsters is Hard To Build: Generating Visual Concepts for Enemies in Roguelikes (more)
16:45
1:45
Doors or no Doors: How Roguelike games take you places (more)
17:00
2:00
Chase: The BASIC Language Proto-Roguelike (more)
18:00
3:00
unconferencing

Sunday, October 20th 2024

go to Saturday
PDT
CEST
S: social time; F: full talk; L: lightning talk; U: unconferencing
9:15
18:15
kickoff
9:30
18:30
Who Controls the Controller? Thinking about physical player interactions outside a digital game (more)
9:45
18:45
Animal Crossing meets Roguelite Dungeon Crawler: The surprising genre mixture behind Grimoire Groves (more)
10:00
19:00
100'000 wishlists in 3 months - Weird roguelikes are taking over the world (more)
10:15
19:15
Going legit with DotA: How to transform a thousand authors into four (more)
10:45
19:45
Practical procedural world and story generation in Sea Of Rifts, a naval roguelike RPG (more)
11:45
20:45
unconferencing
13:30
22:30
The Use of Knowledge in the Labyrinth: The price mechanism as a storytelling device (more)
13:45
22:45
The Right Variety: Understanding and Visualising the Output Diversity of Your Generators (more)
14:00
23:00
Uxn: Permacomputing & Roguelikes (more)
14:15
23:15
Black Box Sim for Roguelikes (more)
15:15
0:15
Orb Pondering Simulator LIVE! (more)
16:00
1:00
New Levels from a Single Example via Tree-based Reconstructive Partitioning (TRP) (more)
16:30
1:30
Cheating the System (By Design!) for Epic Combos (more)
17:15
2:15
Magic in Game Design: (Mis)Directing the Player's Attention (more)
17:30
2:30
Finding your 80/20 Rule with Proc-Gen (more)
18:00
3:00
Procedurality and the Primes (more)

Preview Event

September 8, 2024

PDT
CEST
S: social time; F: fireside chat; T: talk; P: panel
13:00
22:00
Presentation of the upcoming book 'The Rise of the Roguelite: Inside a Gaming Phenomenon' (more)
13:45
22:45
Life, Liberty, and the Pursuit of Comboness (more)
14:15
23:15
A Fireside Chat with Gavin Verhey, Principal Magic Designer at Wizards of the Coast (more)

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