Roguelike Celebration

Roguelike Celebration 2022

Roguelike Celebration 2022 was held on Saturday and Sunday October 22nd and 23rd, 2022 as a virtual event in our custom-built multiplayer game/chat space. Talks were streamed on Twitch and YouTube, and the full stream recording is available on our channel on YouTube.

Individual talks are in the process of being uploaded, but the content of the entire conference is available from the full stream.

Schedule

Saturday, Oct 22

Sunday
PDT
CEST
S: social time; F: full talk; L: lightning talk; U: unconferencing
09:15
18:15
kickoff
09:30
18:30
"La Horde du Contrevent": A Novel That Didn't Know It Was A Roguelike (more)
09:45
18:45
Persistence and Resistence: How narrative in roguelikes is currently underutilized (more)
10:00
19:00
Object Biographies: An Archaeological Approach to PCG (more)
10:15
19:15
Prototyping your games in Google Sheets (more)
11:00
20:00
Procedural Music of Tea Garden (more)
11:30
20:30
The Baltimore Orioles Effect: Hey! Stop poisoning my image prompt! (more)
13:00
22:00
Perfect Synergy: How Roguelike Developers and Streamers Form the Perfect Ecosystem (more)
13:30
22:30
Creating a Modding System for Roguelikes (more)
14:00
23:00
The Hitchhiker's Guide to the Cataclysm (more)
15:00
00:00 (Sun)
Common "Pitfalls" of Roguelike Traps and How to Circumvent Them (more)
15:15
00:15 (Sun)
How To Let Your Players Take The Wheel (without crashing the car) (more)
15:30
00:30 (Sun)
Seeking Treasure in the Tangled Bank: Biological Inspiration for Roguelike Mechanics (more)
15:45
00:45 (Sun)
Roguelikes, Neurodiversity, and Mental Illness (more)
16:30
01:30 (Sun)
Your Puzzle Is A Secret Dungeon (more)
17:00
02:00 (Sun)
Choice Design in Roguelikes (more)
18:00
03:00 (Sun)
unconferencing

Sunday, Oct 23

Saturday
PDT
CEST
S: social time; F: full talk; L: lightning talk; U: unconferencing
09:15
18:15
kickoff
09:30
18:30
How hard can it be to create a non-violent rogue-lite dungeon crawler? (more)
10:00
19:00
Simulating History as You’re Living Through It AKA Everyone is a Bunch of Concerns in a Trench Coat (more)
11:00
20:00
unconferencing
12:30
21:30
This is too hard! How to broaden your game’s target audience with smart difficulty tricks (more)
12:45
21:45
Constraint Based Generation is a swiss army knife (more)
13:00
22:00
Room Generation using Constraint Satisfaction (more)
13:15
22:15
Smoothing the Sharp Edges of RNG (more)
14:00
23:00
Causal Graphs for Procedural Generation (more)
14:30
23:30
Controlling your generator using Expressive Range Analysis (more)
15:00
00:00 (Mon)
A Million Little Players: Monte Carlo Simulations for Game Design (more)
16:00
01:00 (Mon)
Procedural 3D environments on a budget (more)
16:30
01:30 (Mon)
A Small Clump of Pixels: Creating the Sil-Q Tileset (more)
17:30
02:30 (Mon)
Telnet, a New Session, and transsexualizing the past (more)
17:45
02:45 (Mon)
Celebrating Moria - a roguelike before the roguelikes (more)

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