Roguelike Celebration 2020 was on Saturday and Sunday October 3rd and 4th, 2020 as a virtual event in our custom-built multiplayer game/chat space. All talks were also live-streamed on Twitch and YouTube for free.
All times are in US Pacific (UTC -7).
|9:30||Professor "Prof" Brown - Why do I even like roguelikes? An exploration of player motivation (bio)|
|10:00||Tabitha Sable - Curses! A Story of UNIX Interface Hardware and Software Co-Evolution (bio)|
|11:30||Andrew Aversa - The End of Permadeath (bio)|
|12:00||Tyriq A Plummer - YASDery Loves Company: Multiplayer in Traditional Roguelikes (bio)|
|12:30||Leif Bloomquist - Dungeon of The Rogue Daemon: A multiplayer roguelike for retro and modern platforms (bio)|
|12:40||- break -|
|1:30||Rosalind Miles Chapman - Hungry Rogues: The evolution of roguelike hunger mechanics (bio)|
|1:40||Julian K. Jarboe - Procedural Sound Design for Roguelikes (bio)|
|1:50||Albert Ford - Vision Visualized (bio)|
|2:00||Dustin Freeman - Procedurally Generating Technology Trees (bio)|
|2:10||Andrew Clifton - Don't generate, hash! (Or, how I learned to stop worrying and love SplitMix64) (bio)|
|2:20||Mark Gritter - Procedurally Generating Economies with Graph Grammars (and Math) (bio)|
|2:30||Darren Grey - What Is A *Rogue* Like? (bio)|
|3:00||Andrea Roberts - Designing a Roguelike for People Who've Never Played Roguelikes (bio)|
|3:30||- break -|
|4:00||Phillip Daigle - Rogue's Gate: Feeling Around in the Dark (bio)|
|4:30||Herbert Wolverson - Procedural Map Generation Techniques (bio)|
|5:00||bhauth - What Makes Dungeon Crawl: Stone Soup a Good Game? (bio)|
|5:30||Eli Delventhal - Help Me Steal the Mona Lisa (bio)|
|6:30||Game Showcase & Unconferencing #2|
|9:30||Xalavier Nelson Jr. - Procedural Generation for Dogs (bio)|
|9:40||Max Kreminski - Synthesizing Story Sifters (bio)|
|9:50||Clarissa Littler - (roughly) a hundred days of poetry in partnership (bio)|
|10:00||Nicholas Feinberg - ??learndb's silliest corners (bio)|
|10:10||Tanya X. Short - A Procedure for Changing Culture (bio)|
|10:30||Games Showcase & Unconferencing #3|
|11:00||The Game Band - A Perfectly Mundane Blaseball Experience|
|11:30||Cat Manning - How To Build A Character System That Doesn't Fall Apart Two Turns Later (with apologies to PKD) (bio)|
|12:00||Gabriel Koenig - Good Mutation/Bad Mutation: Player Agency in Procedural Generation (bio)|
|12:30||- break -|
|1:30||Caelyn Sandel - Teaching the Fun of Losing (bio)|
|2:00||Ivy Melinda - A flower in the garden: cultivating a community for Caves of Qud (bio)|
|2:30||Kate Compton - Making Polite Programming Languages: How to Design a Generative Language without a Programming Language Degree (bio)|
|3:00||Aaron A. Reed - Cadences, Lacunae, and Subcutaneans: Ten Years of Procedural Novels (bio)|
|3:30||- break -|
|4:00||Julian Day - Poetry at the Edge of Roguelikes: Writing Around Iterative Media (bio)|
|4:30||Todd Furmanski - Mysty Roguelikes, or: Using First Person Point-and-Click Paradigms with Realtime Graphics and Simulation (bio)|
|5:00||Lee Tusman - Lower Dimensional Dungeons (bio)|
|5:10||droqen - The roguelike spirit without procedural generation (bio)|
|5:20||Josh Grams - Turn-based Space Flight? (bio)|
|5:30||Adrian Herbez - Make a thing to make a thing: a primer on 3d-printable Procedural Content in the Browser (bio)|
|5:40||Younès Rabii - There’s A Skull In My Garden: How simple interactions can give new meanings to generated things (bio)|
|5:50||Duke Dougal - My 30 year quest to find a lost Roguelike (bio)|
Thanks to Christen Alqueza for designing our livestream graphics / video overlays!
Thanks to Tyriq Plummer for designing our 2020 t-shirt!
Thanks to Maggie of White Coat Captioning for doing live captioning for our talks, for better accessibility for all!
Within our chat/social space, there was a game showcase! Here are direct links as well.
Project Earth, by Michael Taylor
WizardWars.IO, by R. Riley Holmes and quantumpotato
Roguelike Celebration 2020 was sponsered by Noisebridge, a hackerspace for technical-creative projects, doocratically run by its members. It is a non-profit educational institution intended for public benefit. We're grateful for their service as our 2020 fiscal sponsor.
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