Roguelike Celebration

Roguelike Celebration 2023

When and Where?

Roguelike Celebration 2023 was held on Saturday and Sunday October 21st and 22nd, 2023 as a virtual event in our custom-built multiplayer game/chat space. Talks were also streamed to Twitch and YouTube. There was a pre-event social on the evening of Friday, October 20th in the same social space.

There was also a preview event held on September 10, 2023 with the talks streamed on Twitch and YouTube.

The full stream recording is available on our channel on YouTube (Preview, Saturday, Sunday) but individual talks are in the process of being uploaded.

Schedule

Friday, October 20th

PDT
CEST
S: social time

Saturday, October 21st

go to Sunday
PDT
CEST
S: social time; F: full talk; L: lightning talk; U: unconferencing
09:15
18:15
kickoff
09:30
18:30
Klingons, Hobbits, and the Oregon Trail: Procedural Generation in the First Decade of Text Games (more)
10:00
19:00
Abstract Space Exploration in The Banished Vault (more)
10:30
19:30
Fictions of Infinity in Geological Finitudes (more)
10:45
19:45
Exploring Pacifist Roguelikes (more)
11:30
20:30
Another Stupid Date: Love Island as a Roguelike (more)
11:45
20:45
Hunting the Asphynx: Roguelikes, Provenance, and You (more)
12:00
21:00
Generating Procedures: Rule and System Generation for Roguelikes (more)
13:30
22:30
The Data Science of Roguelikes (more)
14:00
23:00
In Defense of Hand-Crafted Sudoku (more)
15:00
00:00 (Sun)
Scoped-down design: Making a tiny roguelike (more)
15:30
00:30 (Sun)
Touching Grass & Taking Names: Tuning the Blaseball Name Generator (more)
16:30
01:30 (Sun)
Audible Geometry: Coordinate Systems as a Resource for Music Generation (more)
17:00
02:00 (Sun)
Why Dynamic Content Selection Is Hard (more)
18:00
03:00 (Sun)
unconferencing

Sunday, October 22nd

go to Saturday
PDT
CEST
S: social time; F: full talk; L: lightning talk; U: unconferencing
09:15
18:15
kickoff
09:30
18:30
Generating Riddles for a Generated World (more)
10:00
19:00
Fireside chat about the development of NetHack (more)
10:30
19:30
McMansions of Hell: Roguelikes and Reality TV (more)
11:30
20:30
unconferencing
13:00
22:00
Remixing the Layer Cake: Facilitating fan reinterpretation through Caves of Qud's modular data files (more)
13:15
22:15
Preventing Ear Fatigue with Roguelike Music (more)
13:30
22:30
The Fortunate Isles: Fragment Worlds, Walled Gardens, and the games that are played there (more)
14:00
23:00
Alphaman: Developing and releasing a post-apocalyptic Roguelike game in the DOS days when computers were slow, memory was scarce, and no one had ever heard of object-oriented code. (more)
15:00
00:00 (Mon)
Live Action Roguelike (more)
15:30
00:30 (Mon)
A Simulation with a View (more)
15:45
00:45 (Mon)
Generating boring levels for fresh experiences in Heat Signature (more)

16:00
01:00 (Mon)
Design tooling at Spry Fox (more)
17:00
02:00 (Mon)
A Messy Approach to Dynamic Narrative in Sunshine Shuffle (more)
17:15
02:15 (Mon)
Procedurally Generating Puzzles (more)
17:30
02:30 (Mon)
Backpack Hero - Player Upgrades and Progression (more)
18:00
03:00 (Mon)
Fusing AI with Game Design: Let the Chaos In (more)

Preview Event

September 10, 2023

PDT
CEST (Mon)
S: social time; F: fireside chat; T: talk
16:10
01:10
kickoff
16:15
01:15
Fireside chat about the making of Diablo (more)
16:50
01:50
Play as in Stage Play: Designing Dynamic Narrative Moments Through Character Acting (more)
17:25
02:25
Fireside chat about Roguelite citybuilder Against the Storm (more)

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